Reading: "SketchComm: A Tool to Support Rich and Flexible Asynchronous Communication of Early Design Ideas"
Record the video or audio to aid sketch
Get the texture, color, or sketch over
Multi-media Annotation: by circling the area of interest -> create an annotation bubble
audio, image, video, photo and sketch
Recording thought process (record the entire timeline)
Review Mode: For audience. Can't be modified
Abstract
Introduction
Related Work
Contextual Information to Capture
- Common categories of information that are essential in face-to-face communication of design ideas, but missing in current asynchronous channels
- Multimodal Remarks: gesture, verbal explanations..beyond sketches)
- Real-world References: To describe shape, color, size, material, or even sound, it is easier to refer to real-world objects than abstract sketch. Enrich the vocabulary of the designers through our tool
- Thought Process and Logical Order: Can better understand the rationale of the designer and provide feedback on a higher conceptual level.
( SketchComm provides lightweight mechanisms for designers to record the thought process and indicate the logical order to their audience.)
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- Communication Context : the overall context of the communication session itself, such as topic, time, place, and participants. Physical memory.
SketchComm System
Two interaction modes
- Creation mode:
- Capturing Media Content from the Real World
- Borrowing Sketching Elements from the Real World
- Multimodal Annotations
- Recording Thought Process
- Indicating Logical Order
- Capturing Communication Context
- Review mode:
- a read only mode. Includes all viewing, navigating, and replaying functions as in the Creation mode, but does not allow adding or modifying content.
User Study Method
- Procedure
- Stage 1: Designer Expressing Ideas
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- Stage 2: Viewer Reviewing Ideas
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- Stage 3: Designer Evaluating Viewers’ Understanding
- Participants
Eight people, aged 23-26
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- Designers
- 1 female, 3 male; professional industrial designers. Acted as the designers
- Designers
in the study (D1-D4). In terms of sketching skills, according to self report, one was proficient, two were average, and one was below average by designer standard.
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- Viewers
- This allowed us to observe the effectiveness of SketchComm for both audience who were designers themselves, and audience from a general background.
- Viewers
Open Questions
- What are the specific examples of using SketchComm?
- In what situations can we use SketchComm other than
- The communication context issue isn't resolved; phsical memory of communication session won't stay. How can we make this more physical/intimate/---? Maybe incorporate using paper (not digital sketch) ; scanning paper; add functions that designers can put multi-media annotation on the sanned paper