Reading: "SketchComm: A Tool to Support Rich and Flexible Asynchronous Communication of Early Design Ideas"

Record the video or audio to aid sketch
Get the texture, color, or sketch over
Multi-media Annotation: by circling the area of interest -> create an annotation bubble
audio, image, video, photo and sketch

Recording thought process (record the entire timeline)

Review Mode: For audience. Can't be modified

Abstract

Introduction

Related Work

Contextual Information to Capture

  • Common categories of information that are essential in face-to-face communication of design ideas, but missing in current asynchronous channels
    • Multimodal Remarks: gesture, verbal explanations..beyond sketches)
    • Real-world References: To describe shape, color, size, material, or even sound, it is easier to refer to real-world objects than abstract sketch. Enrich the vocabulary of the designers through our tool
    • Thought Process and Logical Order: Can better understand the rationale of the designer and provide feedback on a higher conceptual level.

( SketchComm provides lightweight mechanisms for designers to record the thought process and indicate the logical order to their audience.)

    • Communication Context : the overall context of the communication session itself, such as topic, time, place, and participants. Physical memory.

SketchComm System
Two interaction modes

  • Creation mode:
    • Capturing Media Content from the Real World
    • Borrowing Sketching Elements from the Real World
    • Multimodal Annotations
    • Recording Thought Process
    • Indicating Logical Order
    • Capturing Communication Context
  • Review mode:
    • a read only mode. Includes all viewing, navigating, and replaying functions as in the Creation mode, but does not allow adding or modifying content.

User Study Method

  • Procedure
    • Stage 1: Designer Expressing Ideas
    • Stage 2: Viewer Reviewing Ideas
    • Stage 3: Designer Evaluating Viewers’ Understanding
  • Participants

Eight people, aged 23-26

    • Designers
      • 1 female, 3 male; professional industrial designers. Acted as the designers

in the study (D1-D4). In terms of sketching skills, according to self report, one was proficient, two were average, and one was below average by designer standard.

    • Viewers
      • This allowed us to observe the effectiveness of SketchComm for both audience who were designers themselves, and audience from a general background.

Open Questions

  • What are the specific examples of using SketchComm?
  • In what situations can we use SketchComm other than
  • The communication context issue isn't resolved; phsical memory of communication session won't stay. How can we make this more physical/intimate/---? Maybe incorporate using paper (not digital sketch) ; scanning paper; add functions that designers can put multi-media annotation on the sanned paper