Reading: "Multiperspective Panoramas for Cel Animation"
Contributions
- Introduce a new approach for simulating apparent camera motion through a 3D environment
(How multiperspective panoramas can be created from 3D models and camera paths)
- Propose applications in which predefined camera moves are applied to 3D scenes, including virtual reality fly-throughs, computer games, and architectural walk-throughs.
Strength and Weakness
- Leverages the strengths of both the computer and the artist. The computer permits the use of much more complex camera paths than can be created by hand
- Also allows easier experimentation in designing them.
- In many internet-based applications, the flat design made by this model may be significantly faster to download and interact with than true 3D models
Ideas for Extension
- This system can be used for training of filmmaking and practicing camera work for newcomers.
- Can be used for artistic expressions
Open Questions
- What other camera moves can we think other than pan, tilt-pan, zoom, and truck? ---How about rotate? Although the move of rotation requires to have 360 degree of views, can we approximate it by combining pan and tilt-pan?