Reading: "Harold: A World Made of Drawings"
Abstract
- Virtual worlds created in Harold are rendered with a stroke-based system so that a world will maintain a hand-drawn appearence
Introduction
- An ideal VR system would be capable of much expressiveness and interactivity, but that's not computationally tractable-> limited form
- Previous research -
- 1 Geometric approach: Given a rendering, the system tries to recreate a geometric description of the scene. New renderings can then be obtained from arbitary viewpoints.
- 2 Image-based approach: redisplay the original input image, modified to reflect new camera parameters.
Contributions
- An approach to 3D scene reconstruction that combines features of other approaches as well as novel ideas, and integrates them with a particular set of interface choices to create an interactive system.
Strength and Weakness
- Useful for rapid idea sketching; prototype drawing
- The relationships between objects change as the viewpoint changes
- User interface seems to be very accessible since most of the operations are invoked by clicking on an object or by drawing a stroke
Ideas for Extension
- The ability to manupilate the camera view in the 3D environment seems helpful in creating rough sketchs in the initial phase of filmmaking.
- Can be used as a helpful guide for space designers
Open Questions
- Is it possible to add the function of importing 2D images outside to help create a 3D environment in the software
- Might be combined with "Mischeif"'s feature of zooming up /out